Sports Leagues


Girls Soccer: 2nd-3rd: Rules

Girls Soccer: 3rd-4th: Rules

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# Of Players

  • There will be 8 players on each team. 
  • The game will be played with 7 vs 7. No outside subs allowed. 
  • If one team only has 6 players, they play 6 on 7.
  • Under 6 players will result in a forfeit for that team. 

Field Size and Ball

  • Field will be 165 ft X 80 ft. Size 4 ball.

Proper Attire

  • All Players must wear their DSN uniform. Jerseys must be worn over any sweatshirts so the ref can know whose team the player is on.
  • All players must wear shin guards.
  • Cleats are allowed, except for metal spikes.
  • NO Jewelry allowed at all.

Coach’s Responsibility

  • No coaches are allowed on the field at any time.
  • Text the team the night before to remind them of the game time and inform them of any changes.
  • Take a picture of the score at the end of the game and send it to Danielle Shemueli.
  • Make sure each player gets at least 50% playing time in the game.
  • Each coach must be familiar with the rule book and terms. 
  • Coaches/parents may not reward individual players with money, prizes, or gifts. This is not acceptable at the amateur level of any sport.

 

Referee’s Responsibility

  • Must attend all pre-season meetings
  • Refs must enforce the rules as stated in the handbook
  • Refs are encouraged to teach the kids how to play. If something is being done incorrectly, they can stop the game and explain how to correct it. For example, if the goalie is supposed to kick the ball in on a goal kick, and instead throws it in, the referee should stop the game and explain when the ball can be thrown in and when it can be kicked in.
  • Must collect rosters and cross-reference with website
  • All calls will be made by the referee at his/her discretion, but within the guidelines of these rules. The ref’s judgment call is final and cannot be challenged.  Arguing with the referee is unacceptable and will not be tolerated. The referee at his discretion can eject any coach or player from the game.
  • If any situation arises that is not covered in the rules set forth above it will be up to the discretion of the referee and all coaches must respect the call. If necessary a new rule will be added accordingly.
  • Only the team Head coach may ask the referee questions about a call or rule. Players and assistants cannot question judgment calls.

Starting a Game

  • Teams will use opposite sides of midfield, of the same side of the field for their “team benches”. Three coaches maximum are allowed on the team bench. All other parents must sit with the fans across the other side of the field.
  • Game begins with a coin toss. Winner of the toss takes possession at the start of the game. The game is started at the center of the field. The team who kicks off passes the ball forward to a teammate at the referee's signal. Opposing team gets possession of the ball at half time.

Timing

  • 3 1-minute timeouts total
  • Game consists of four 10 min quarters with a 5 minute break for halftime, and with a 2 minute break in-between quarters.  Referees may choose to stop the clock at their discretion if warranted. (I.e. Injury, confusion on the field etc.

Half Time

  • Switch goals at halftime 

 

SPORTSMANSHIP / ROUGH PLAY

1.     If the referee witnesses any acts of tackling, elbowing, cheap shots, or any unsportsmanlike conduct, the game will be stopped and the player will be given a warning. On the second infraction the player will be ejected from the game. FOUL PLAY WILL NOT BE TOLERATED.

2.     Trash talking is illegal. Officials have the right to determine offensive language. (Trash talk is talk that may be offensive to officials, opposing players, teams or spectators.) If trash talking occurs, the referee will give one warning. If it continues, the player(s) will be ejected from the game.

 

Line Rules:

  • When the ball gets kicked out of bounds on the sidelines, throw in by opposing  team.
    • Throw-in:

Running throw-in:

·         This type of throw-in can be performed from a stand-still position or as a run-up for added momentum. 

·         You can throw from behind or directly on the sideline. If you’re performing a running throw-in, start by standing a few feet behind the sideline. 

·         Run up to the line and firmly plant both feet on the ground before letting the ball fly. You’ll hold the ball behind your head with your arms at about a 90-degree angle and your hands behind your ears. 

·         The ball must come from behind and over your head.

·         Tips for throw-ins

·         Encourage your teammates to move and try to get open for the throw. The other team knows the throw-in is coming, so it can be easy to intercept it if your team is not actively trying to evade or step in front of an opponent.

·         Leading your teammate with your throw-in can be a great way to start an attack. Throw the ball into your teammate’s running path rather than at him or her.

·         Make sure the ball goes inbounds. If you’re trying to throw the ball down the line for a teammate making a run and the ball hits the ground outside the touchline prior to going onto the field or breaking the plane of the sideline, it can be called. Depending on your age and league, you may be allowed to retry the throw, or your opponent may be awarded the throw-in.

·         Re-enter the field of play after fully completing the throw. Once another player has touched the ball, you are free to make a play on it, so get back into the action quickly.

  • Incorrect throw-ins

·         There will be 2 warnings for incorrect throw-ins

·         3rd offense will result in a turnover. 

·         During playoffs, there will be no warning

·         If inbounded ball went directly into the goal without hitting anyone (offense or defense), it is not a goal.

  • When ball gets kicked out of bounds on the end line, either corner kick or goalie kick:
    • The Goal Kick
    • A goal kick is awarded when the offensive team plays the ball out of bounds over the defensive team’s goal line. After the ball is out of play, the defender or goalkeeper may place the ball anywhere within the six-yard goal box and kick the ball back into play.
    • The Corner Kick
    • A corner kick is awarded to the offensive team when the defensive team plays the ball out of bounds over its goal line. The ball is placed within the corner area and is kicked back into play by the offensive team. Players can score directly off a corner kick.
    • Players may not step over the line when inbounding the ball.

HAND BALL:

  • An offense in soccer. "Hand" includes any part of the arm below the armpit.

Fouls and penalties:

  •   No player may use her hands, arms or shoulders to shove an opponent .No blocking allowed at any time.
  • There are nine major fouls in soccer. Four of them involve use of the hands: handling the ball, holding, pushing, or striking an opponent. Two involve use of the body: charging an opponent violently and/or dangerously, and charging from behind. Contact by a shoulder charge is permitted. Three major fouls involve use of the feet: tripping, kicking, or jumping at an opponent. 
  • After any of these fouls, direct kick.
  • If one of the nine-major fouls is committed by the defending team in its own penalty area, the attacking team is awarded a penalty kick. 
  • Indirect free kicks are awarded if a player:
    • Plays in a dangerous manner
    • Impedes the progress of an opponent
    • Prevents the goalkeeper from releasing the ball from his/her hands
    • Commits any other unmentioned offense
  • The high kick (raising the foot above waist level) is another act that may, or may not, be dangerous play. Determination must be made as to the proximity and danger to an opponent 

 

FREE KICKS:

Free Kick is broken into two categories, direct and indirect. Offending team players must back off at least 10 yards from the ball during the direct kick. A direct kick can be shot directly into the opponent’s goal without touching another player. An indirect free kick is indicated by the referee raising his hand during the kick. An indirect kick can only go into the goal if it has subsequently been touched by another player before it enters the goal. The ball must be stationary for both types of kicks.

The Penalty Kick

A penalty kick is awarded either when a defensive player fouls an attacking player or commits a handball in his/her team’s penalty area. The penalty kick is placed at the penalty spot, and all players on both teams must remain outside the penalty box during the shot. They may enter the box immediately after the shot is taken. The goalkeeper may move horizontally along the goal line before the shot is taken, but he may not come off the line until the ball is struck.

 

Offside:

            No offside rule for 1st=2nd grades.

Specialty fielding rule:

  1. When a team has a 3 point lead, any player that has more than 2 goals must be moved to play defense position until the other team scores.
  2. You can have more than one player who must play defense.
  3. If too many players are simultaneously on the field when the ball is in play and either player participates in play and gains an unfair advantage, an illegal substitution violation resulting in a 2- minutes Power Penalty shall be assessed.

Method of Scoring

  • A goal is scored when the entire ball has crossed the goal line within the frame of the goal. At the end of the match, the team with the most goals is the winner, barring the circumstantial necessity for extra time.

 

OVERTIME Regular Season

  • Ends in a tie

 

OVERTIME Playoffs

  1. In case of a tie, a coin toss decides possession and a 5 minute sudden death overtime is played. If a team scores in this overtime, game is over. 
  2. If score is still tied after the 5 minute sudden death, coin toss to decide who goes first in shootout. Winner of coin toss can decide to be first or second.

Head coach picks any 3 players from his team, for a shoot-out. The goalie can be a shooter. All 3 players from each team try to score. 

If the shootout score is a tie, then the head coach makes a roster of players for a do-or-die- shootout with 1 shooter for each team going head-to-head. Continue the do-or-die shootout until someone scores and the other team doesn’t.  The do-or-die shooter cannot be from the 3 original shooters, unless the team runs out of players. If do-or-die shootout goes on for multiple rounds and all players have a shot, only then can you use a player who has already been in the shootout. In other words, all players must have a single turn before a player gets a 2nd turn.

Injured Player

If a player gets injured and is out-for-the-season with at least ½ the regular season games remaining, he can be replaced by a child that is not playing in the league yet.  The new player must be of equal or lesser talent.  If there is a waiting list, do not just choose the 1st child on the list. Rather, in our competitive leagues to ensure parity and fairness, the new player is the 1st child on the list that is of equal or lesser talent. For example if the player injured is an average player, and on the waiting list the 1st player is an excellent player and the 2nd player is an average player, then the average player is selected.  The talent comparison supersedes the waiting list order.

 

 


 

 

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